// SettingBase.cpp: implementation of the CSettingBase class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "GameStart.h"
#include "SettingBase.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSettingBase::CSettingBase()
{
	m_strTitleName=_T("");
}

CSettingBase::~CSettingBase()
{

}

BOOL CSettingBase::Save()
{
	return TRUE;
}

BOOL CSettingBase::Show()
{
	return TRUE;
}

BOOL CSettingBase::ShowDlg()
{  
	return TRUE;
}

BOOL CSettingBase::HiddenDlg()
{ 
	return TRUE;
}